In production

Its offical, and it feels Great. Our first month of final project is over, our production document is in, and coding has begun. Designing was awesome, and a great experience but compling the document was fairly tedious. Ultimatley it will be essential for design continuity and save us from as much feature creep as possible. Our cross-studio game engine already planned out is still in it’s infancy. Utilizing a scrum methodology to maximize efficiency we are simultaneously working on the Animation System, Maya Exporter Plugin, Camera System, and Rendering Engine. Once these are complete we will have a great basis from which to build Dreams No More.