Character Design (Grunt)

August 7, 2009 at 6:08 pm (Aaron, Artists)

Grunt Without Mutations
This is the Grunt enemy in our game. He is the most basic and common enemy the player will encounter. He is one of the many marines who were sent into the city to control the Cthulhu situation from the inside. When Cthulhu woke he turned all of the marines inside of the city into his mutated minions. Using them as his eyes.

This is what the military troops will look like who were sent into the city after Cthulhu mutated them. Cthulhu has branded them with an eye on their chest. This eye serves as his way of seeing what is going on inside the city at all times. He has also given them more sea creature like features, such as a crab claws and tentacles in place of their feet.

GruntTurnAround_Maya

The Cthulhu features are, as of now, kind of a rough idea of what I would like them to look like and where they will be on the final model. One thing that I was playing with was the mutations on the head. What you see here is pretty much my original idea. One other idea that has been tossed around is covering his entire face with mutation, since he has an eye on his chest. This will help reinforce the idea that Cthulhu is truly the one who is controlling him. But everyone liked the idea of the mutation over half his helmet with little tendrils penetrating it because the design of the helmet was really cool. This was my original idea. I would like to hear what everyone else thinks, along with other suggestions or comments :)

Finally found the time to update my concept. This is showing the side view of the character as well as the change in the right leg. Originally both legs had four tentacles, but because of rigging complications and joint limit we had to cut down on the number of tentacles that the character had on him. You can also see a base idea I had in mind for textures.

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