Modeling for a destroyed world

August 25, 2009 at 8:39 pm (Artists, Tyler) (, )

The past days have been rather insane, we’ve been modeling like crazy. We already have down to our C assets wich is very impressive considering the fact that weve only been in proper production for a week. We have started to UV our assets and texture the. This is the process of laying out the model in 2D space so that a image may be applied to the model.

taxi

This is the taxi (model all the way on the left) this was my first car model. As you can see it went threw 2 previous interations before settling on the final taxi look, but as you can see I kept the previous interations of the taxi that way we can use the previous 2 models in our game as random cars.

cop car

This model is a cop car, its a hybrid of the Dodge Charger, Dodge Viper, and Ford Mustang. I really had the concept of this car Nailed down in my head prior to starting the model which really helped me model this asset. There are a few more minor tweaks that I would like to apply to this car before it is implemented in the game, those will be done before GDC.

destroyed building hires

This is one angle of how a destroyed biulding will look like in our game. This is the high res mesh that you are looking at. If we are able to implement normal maps into our game then this is what you’ll see, if not then I have a lo-res version that will be placed, but the high-res mesh will hopefully be the basis for my normal map which will give the illusion of a high-res asset.

doors

These are the destroyed versions of my doorways that will be placed in destroyed sections of our city. I pulled from a lot of games that I hold in high regard when modeling these doorways, namly Gears of War 2 and Half-Life 2.

fire escape

This is the fire escape. There are two variants you see up here, the destoyed version and the normal version. This is what you’ll see when you look up to the skies in our game, they will litter the sides of our buildings.

windows

Last but not least are the 3 variants of the windows we have, these obviously are the destroyed versions of the windows. I also made 2 other models per window lessening the destruction. so that we can show progression of destruciton threw the city, I did this with the doors as well.

These are just some of the models that I have created for Dreams No More, I focused on the enviroment assests that I have created, in a later post will go over the weapons that I created.

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