Feature Frag One
This last week was hectic but very productive. After what can only be described as a lack luster proof of concept, we knew what we needed to do, and we did it. Getting the level and sky box in and textured was the first big step. Then getting Riley animated and textured was next. With each step our game took shape. The most drastic change came from implementing the most simple part. This was attaching the camera to Riley’s shoulder. For six days, the camera had been attached to her feet, and while it demonstrated a working camera it wasnt a great angle for testing, nor did it look very good. Once the Camera was attached to the shoulder and we could aim and move, it felt like we were actually playing our game. Stay tuned for indepth coverage on the camera and animation systems. And photos to come.
James Gonzalez said,
September 10, 2009 at 9:01 pm
Screenshots!! plz